🦾 Tangible Computing
After a couple of weeks and a WWDC Swift Student Challenge, we got to the end of our first in-person Mini Challenge at the Academy. The theme this time was Tangible Computing, and as you can imagine, it was challenging from the beginning since, for a while, it stayed unclear to us how far we could go in our project without losing the proposed theme, but after a lot of hard work we were able to create SpotOn.
The idea behind SpotOn is to help to create and register stories between a group of people, with game dynamics in which each player gets assigned three tasks related to the moment that this person is on, the player has to take a photo or a video during the event of another player in order to register what happened during that time.
Even though our prototype didn’t get finished until the day of our final presentation, I was able to learn most of what I wanted relating to programming. At the beginning of this challenge, I proposed to myself that I wanted to learn how to integrate the frontend logic of swift with some backend, I was able to do it by integrating our project with a third-party application that stored part of our backend.
I also think that my contributions to the CBL process were bigger this time since it’s easier to discuss ideas in person than on the remote mode. Now I can understand better how working remotely last year affected the dynamics provided by the Academy. As a point that I still have to improve, I think I can be more participative in the hands on experience of creating Design, since this time I was able to collaborate more with hints of what needed to be done.